PolarPyramid presents its multi platform game engine.
specifications of the PolarPyramid game engine:
- Multi platform, runs on UNIX and Windows32
- Runtime selectable render engine on win32: OpenGL or Direct3D.
For UNIX, only OpenGL is supported.
- Powerful scripting language (C syntax).
- Spatially indexed world database to exploit local coherence in 3D.
- View frustrum culling.
- Automatic reduction for material switching.
- Accurate and efficient physics simulation.
- Particle systems for visual effects.
- Efficient collision detection.
- State of the art coding: design patterns, smart pointers, STL,
run time instancing of render and sound engines.
- OpenAL and DirectSound support.
- Keyframe animation system for quaternions, scalars, vectors, strings.
Sample movies can be downloaded, and
more information about Polar Pyramid is
available.
Some historic meeting notes, of the nameless predecessor of Polar Pyramid:
Notulen 960219
Notulen 960226
Notulen 961014