Terrain Modification -- TAKE1

Sat 17 August 2013
By Bram

It is far from perfect, but at least it is a start. Dynamic terrain modification using a digger in a voxel terrain. For now I use straight voxels, and not the marching cubes surface, as it is easier to debug.

My plan is to spawn cube-lets as the terrain is modified. This single cubes will be merged back into the terrain after inactivity. It will look prettier with an iso-surface.