Imhotep Progress - WEEK 05

Sat 09 April 2016
By Bram

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I'm working towards the release of my new game Imhotep, Pyramid Builder on Steam. As I did for my previous game, I will report on the progress each and every week. Even if there is no progress, the report will be made. This is the best way to keep on track, and fight procrastination.

Getting real close to a ship-able product now. As a matter of fact, the first play tester is now playing it, and finding bugs. For the first time, someone else than myself or my little 5 yo girl is playing the game.

Added cats to the game! They follow around humans, and sit and observe every now and then. When you pick them up, they meow!

I added file versioning for saved games. I now adapt the game speed to the display speed, so that running on a 144Hz gamer panel will work properly. I fixed some delta-time inaccuracies, as I was storing game time in a 32bit float, not a double precision float! I wrote a blog posting on why you should use a 4⅙ ms simulation time step.

If you are interested in helping out play testing, send me an email and I will give you a Steam code. Currently I have windows64 and linux64 binaries. OSX64 will be added at some time.