I thought the Mass ratio thing was inherent to all solvers, about precision error accumulation, and all, and float/double imprecision weren't helping there, as simulation equation imprecisions cannot counter its bad effects. But It's 2-3 yrs without doing physics coding some it's from memory... You could try to revive …
Articles by kuranes
Editors ease emergent gameplay, but really do take...
Editors ease emergent gameplay, but really do take a lot of time .A easy start is giving a nice a txt map specification file people can tweak themself using notepad or whatever. Lots can be done with just that.Yes, offline only, but imho worth the read anyway,...
Yes, offline only, but imho worth the read anyway, even for offline they need to speed up render too, and nice tweaks and speedup ideas lies there (most real-time algo comes from offline ones refined)I don't think it's a throwaway at all if you switch. I did switch from …Could release beta exe + editor where maps are sha...
Could release beta exe + editor where maps are shared on the web, looking for emergent gameplay.(bit a la minecraft beta)About optimisations ands ideas:- Did you check fluids related paper (lots of paper on optimising those)Or even that nice latest snow thing http://www.youtube.com/watch?v …