Thousands of workers, all with a common goal: to build a pyramid. It will be up to you to lead them in the construction of this glorious monument honouring the Pharao. Imhotep, Pyramid Builder is an advanced simulator. It is a unique game: challenging, entertaining with some deep strategy. Imhotep, Pyramid Builder is available from Steam.
The game play consists of building up an economy that is geared towards the construction of a pyramid. To do this, the player needs to create buildings, and hire workers. The challenge is in carefully planning on how much to hire, which buildings to create and where to place the buildings.
The user interface of Imhotep, Pyramid Builder is done in Hieroglyphs. Consider the process of figuring out the hieroglyphs as a part of the game challenge. In a cheater-mode, there will be mouse tooltips with English translations of the hieroglyphs.
The game features three distinct work forces: Builders, Irrigation Workers, Farmers and Household servants. The builders are responsible of depositing the sand stone at the designated spot. The irrigation workers will haul water from the lakes to the farms. The farmers will harvest the grain and deliver them to the bakeries. Finaly, the household servants are in charge of food distribution to the huts.
Each worker will strain under the hard labour and requires rest and food regularly. This food and rest is available in the huts that you will have placed on the construction site. If workers can't find food and lodging after a strenuous work shift, they will die from exhaustion and exposure. So make sure there are plenty of available huts, and that food gets delivered to these huts. Each hut can shelter up to six workers.
The bakeries will process the harvested grain into food. It is where the farmers drop off the grain, and the household servants will pick up the food for delivery to the huts. There are also tax collection offices that take food, and produce silver money. Tax collectors and workers compete for the same food, so balance carefully.
The game will be lost when the casualty rate is excessive. Workers will refuse to continue labour if too many of their friends die.